Working with a research team on a federally funded VR training system built for realistic, multi-officer practice. My current focus is the multiplayer layer: evaluating a self-hosted Mirror architecture, synchronizing interactions, and building the Unity systems that make a shared scene feel coherent.
Engineering contributions
- Prototype shared-scene multiplayer for multiple officers
- Build locomotion, menus, physical interactions, and custom VR mechanics
- Evaluate networking architecture around privacy-sensitive project data
- Coordinate iterative deliverables across undergraduates and PhD researchers
System path
01Quest clients
02Unity simulation
03Mirror transport
04Lab-hosted session
This work is represented as a case study because its research repository and implementation details are private.